Arthor, The Father

Basics:
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Domains: Law, Leadership, Duty, Authority
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Symbol: A silver scale weighing a sword and crown.
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Appearance: Arthor is often depicted as a stern, towering figure clad in shining silver armor, his face hidden behind a regal mask. He carries a massive sword that glows with the light of truth.
Lore & Mythology:
Arthor, known as the Father of Order, is the chief deity of the pantheon, often seen as the pillar of law and justice. According to legend, when the world was first created, it was Arthor who set down the laws of existence, forming the natural and moral laws that govern both gods and mortals alike. His edicts shaped civilization, laying the foundation for society and ensuring order prevailed over chaos.
It was Arthor who imbued the Dragons with a sense of righteousness and discipline, allowing them to help lead mortals in the great wars against the Fallen One.
Worship:
Worship of Arthor is structured and formal, with strict rituals and oaths of fealty to both the god and the kingdom. His temples are grand halls of stone and metal, always featuring a central altar with a glowing silver scale. Clerics of Arthor serve as judges and legal arbiters in many kingdoms, and his priests are renowned for their wisdom.
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Daily Worship: People often pray to Arthor before making decisions, signing contracts, or entering into legal disputes.
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Festivals:
- Day of Judgment: Once a year, a festival known as the Day of Judgment is held where disputes within the kingdom are settled by high priests in a public court. The day is marked by debates, feasts, and public trials where justice is visibly acted apon.
Boons & Curses:
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Boons: Arthor blesses those who live righteously with clarity of thought, a keen sense of justice, and leadership abilities. Warriors who follow him may be granted a special blessing of invincibility in battle, where their resolve and righteousness shield them from harm.
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Curses: Those who break the laws of the land or act unjustly may be cursed with confusion, guilt, and paranoia, causing them to lose their way or be unable to make sound decisions.
Fun Facts:
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Oaths: Breaking an oath sworn in Arthor’s name is considered a grievous crime, often thought to bring misfortune or doom upon the oathbreaker.
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Saints of Justice: Some mortals who lived their lives perfectly aligned with Arthor’s ideals are said to ascend after death, becoming his Saints of Justice, who intervene in legal disputes and wars.