Goblin Kingdom of Kraggath
The Goblin Kingdom of Kraggath is a fractured yet industrious society, with each clan controlling its own territory and maintaining a complex web of alliances, rivalries, and power struggles. Goblins thrive in mountainous or subterranean regions rich in resources, and despite their chaotic nature, they are renowned for their ingenuity, especially in engineering and alchemy. The ranking of the clans is tied closely to the dragons they command, with only a few clans boasting dragon riders, while others specialize in powerful griffin regiments.
For characters see: Characters in Goblin Kingdom
Population: 100k
Capital City: Kraggath's Hollow
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Description: Kraggath's Hollow is a sprawling subterranean metropolis, a maze of waterways, alchemical workshops, and massive industrial complexes. The entire city is a single fortress designed by the legendary dwarf architect, Dwarf Lord Hammer Fall. Alchemical factories belch smoke, while goblin engineers craft intricate machines, weapons, and traps. The city's military might is augmented by its dragon riders and griffin regiments.
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Ruling Figure: King Grelk Thunderspark of the Thunderspark Clan
Description: A brilliant yet erratic ruler, Grelk is known for his obsession with explosives and cutting-edge weapons. He holds power due to his clan’s control of four dragons, the largest number in the kingdom, and maintains his rule through a mix of technological innovations and political maneuvering.
Important Figures and Their Clans
1. King Grelk Thunderspark – Thunderspark Clan
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Role: King of Kraggath, master of explosive warfare.
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Clan's Position: The ruling clan due to their control of four dragons, the highest in the kingdom. The Thunderspark Clan focuses heavily on explosive weaponry and military innovation to fend off both rival clans and the monstrous creatures that continually raid their lands.
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Internal Politics: Leadership is hereditary but can be contested by any clan member who proves superior in explosive warfare or through political intrigue. Advisors within the clan, like Spy Master Nix Shadowfoot, play a key role in influencing the king.
Notable Figures:
- Advisor Skrump Badgobble: A trusted political advisor and diplomat.
- Spy Master Nix Shadowfoot: Head of the kingdom's spy network, controlling intelligence operations and sabotage.
2. Warlord Grix Ironclaw – Ironclaw Clan
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Role: Warlord and creator of war machines.
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Clan's Position: The Ironclaw Clan commands a regiment of griffin riders but no dragons. Their military strength comes from their advanced war machines, which are used both in battle and to defend against subterranean creatures.
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Internal Politics: Leadership is determined through combat or engineering duels, with contenders proving their worth through feats of military prowess or invention. A council of warlords and engineers helps make key decisions.
Notable Figures:
- General Kragg Bloodspike: A fierce and tactical commander loyal to Warlord Grix.
- Chief Zikx Ironhand: A brilliant inventor responsible for the clan’s mechanical constructs and siege engines.
3. Chieftess Zelka Redcap – Smokepit Tribe
- Role: Master alchemist and ruler of the Smokepit Tribe.
- Clan's Position: Known for their mastery of alchemy, the Smokepit Tribe produces deadly potions and poisons. They command two dragons and use a mixture of alchemical weapons and dragonfire to defend against external threats.
- Internal Politics: Leadership is based on alchemical skill, with potential leaders competing in duels of alchemical prowess. The tribe's council, made up of senior alchemists, helps the leader make key decisions.
Notable Figures:
- Master Alchemist Zogga Bubblespit: Known for her powerful and lethal concoctions.
4. Captain Ruzik Skybreaker – Skybreaker Syndicate
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Role: Naval commander and builder of airships.
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Clan's Position: The Skybreaker Syndicate specializes in building airships and ships for naval warfare. They command a regiment of griffin riders and protect the kingdom’s skies and seas from both monsters and rival clans.
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Internal Politics: Leadership is based on naval prowess, and decisions are made by a naval council, with Captain Ruzik holding the final vote. Their wealth comes from trade and pirate raids on enemy vessels.
Notable Figures:
- Griffon Rider Glib Quickwing: A master of aerial reconnaissance and quick strikes.
5. Dragon Rider Zizz Ashflame – Ashflame Clan
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Role: Fearsome dragon rider and military strategist.
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Clan's Position: The Ashflame Clan boasts three dragons, making them a dominant force in the kingdom’s military. They are experts in dragon warfare and are often called upon to defend Kraggath’s borders from monster raids.
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Internal Politics: Leadership is decided through dragon-riding duels. The strongest rider, capable of mastering their dragon in battle, becomes the clan leader. The clan is fiercely competitive, with each member vying for control of a dragon.
Notable Figures:
- Zizz Ashflame: The most powerful and respected dragon rider in the clan.
6. Merchant Prince Zazz Goldtooth – Goldtooth Clan
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Role: Leader of trade and commerce.
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Clan's Position: The Goldtooth Clan is the wealthiest in the kingdom. They control trade with other races and specialize in delicate technologies, including the construction of clockwork devices and essence-steam engines—machines that run on a mixture of coal and essence. They have no dragons or griffins but hold influence due to their economic power.
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Internal Politics: Leadership is determined by wealth, with the richest goblin leading the clan. A council of merchants and bankers makes decisions, with the leader holding the final say.
Notable Figures:
- Merchant Prince Zazz Goldtooth: A goblin who took his father’s fortune and turned into a successful clan. He is both a merchant and engineer.
7. Chieftess Yira Greenspit – Greenspit Clan
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Role: Master diplomat and head of trade relations.
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Clan's Position: The Greenspit Clan controls the kingdom's diplomacy and agricultural resources, specializing in underground farming. They use bioluminescent fungi and subterranean plants to feed the goblin population. Though they have no dragons or griffins, their role in food production is vital.
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Internal Politics: Leadership is based on the clan's ability to maintain external relations and manage the kingdom’s food supply. Decisions are made collectively by a council of senior farmers and merchants, with the clan leader being the most experienced diplomat.
Notable Figures:
- Ambassador Ixnoy Proudnose: Also an important diplomat for external trade and alliances.
8. Chief Zikx Ironhand – Ironhand Clan
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Role: Inventor of mechanical constructs and golems.
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Clan's Position: The Ironhand Clan excels in engineering, architecture, rune magic, and smithing. They lack dragons but contribute significantly to Kraggath's defenses and technological advancements, particularly in rune-engraved structures and powerful essence-fueled forges.
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Internal Politics: Leadership is based on engineering achievements and magical skill. A technocratic council of engineers, rune mages, and smiths advises the leader, who is selected based on their contributions to the kingdom's infrastructure.
Notable Figures:
- High Tinkerer Gizlok Geargrind: Top engineer responsible for many of Kraggath's innovations in defense.
9. Chieftess Xurk Blackblade – Blackblade Clan
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Role: Ruthless warlord and raider.
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Clan's Position: The Blackblade Clan is notorious for its brutal raiding parties and guerilla warfare tactics. They command no dragons but are feared for their swift and deadly raids, both against monster nests.
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Internal Politics: Leadership is based on combat prowess, with warriors dueling for control. Decisions are made by a war council, with the leader having the final say.
Notable Figures:
- Spy Master Nix Shadowfoot: Secretly aids the Blackblades in gathering intelligence on rival clans.
Internal Clan Politics and Dragon Hierarchy
The number of dragons controlled by a clan directly impacts its prestige and power within the kingdom. The ruling Thunderspark Clan maintains control due to their four dragons, while other clans like the Ashflame and Smokepit clans follow closely behind with two or three. Clans without dragons often compensate by forming elite griffin rider regiments or focusing on military innovations to maintain influence.
The balance of power is constantly shifting, as political alliances, betrayals, and technological advancements can tilt the scales in favor of one clan over another. King Grelk must carefully manage these factions to retain control, relying on advisors like Skrump Badgobble and Nix Shadowfoot to navigate these treacherous waters.
External Threats: The Monster Raids
Kraggath’s territories are constantly raided by monstrous creatures from the deep caverns and wastelands. These include feral beasts, subterranean horrors, and aberrant creatures that test the strength of the kingdom’s defenses. The goblins must remain vigilant, as these raids often target key resources or settlements. Every clan is expected to defend their borders and contribute to the kingdom’s overall defense, with dragons, griffins, war machines, and traps playing a crucial role in the defense against these dangerous foes.
Relations with Other Races
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Elves: The goblins have a fragile peace with the elves, with both sides recognizing the benefits of trade and technological exchange.
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Dwarves: Goblins and dwarves share a love for engineering and craftsmanship, leading to a begrudging respect between the two species. However, conflicts have arisen over rights to technological advancements.
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Trolls: The goblins view trolls with hatred, considering them to be evil and aligned with the Broken One. Their pact with the monsters has further solidified this animosity, leading to a relationship characterized by open hostility and the absence of any form of trade or cooperation.
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Orcs: The nomadic orc caravans are a thorn in the goblins' side due to their continuous raiding attempts. While goblins value trade and cooperation, the orcs' aggressive behavior has strained their relationship and led to frequent skirmishes.
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Humans: Goblin-human relations are characterized by cautious cooperation. Goblins admire human organizational skills and military prowess but remain wary of their expansionist tendencies. Trade agreements and diplomatic exchanges exist but tensions persist due to competing interests and border disputes.
Cities:
- Kraggath's Hollow: The capital city of the Goblin Kingdom, a sprawling subterranean metropolis with a maze of tunnels, alchemical workshops, and massive industrial complexes.
- Goblin's Spire: A city built into the side of a mountain, known for its impressive architecture and stunning views of the surrounding landscape.
- Raven's Peak: A city perched on the edge of a cliff, famous for its skilled archers and deadly traps.
- Ironhaven: A city built into the heart of a mountain, known for its skilled engineers and master craftsmen.
- Mirehaven: A city built on the edge of a treacherous swamp, famous for its skilled hunters and deadly traps.
Important Locations:
- The Great Forge: A massive underground forge where the goblins of Kraggath craft their most impressive works of art and engineering.
- The Alchemist's Guild: A prestigious organization of goblin alchemists who specialize in the creation of powerful potions and elixirs.
- The Wizard's Tower: A mysterious tower where a group of powerful wizards reside, known for their mastery of the arcane arts.
- The Goblin's Eye: A massive crystal cave where the goblins of Kraggath believe their ancestors reside, said to hold the secrets of the ancient goblin civilization.
- The Underdeep: A vast network of tunnels and caverns that stretch beneath the Goblin Kingdom, home to countless goblin clans and settlements.
Important Buildings:
- The King's Palace: The grand palace of King Grelk Thunderspark, a sprawling complex of towers and halls that serves as the seat of the goblin kingdom's power.
- The Great Hall: A massive hall where the goblins of Kraggath gather to celebrate their victories and honor their ancestors.
- The Temple of the Galvir, The God of Prosperity: A grand temple dedicated to the worship of Galvir, The God of Prosperity.
- The Goblin's Library: A vast repository of knowledge and ancient texts, said to hold the secrets of the goblin's past and the key to their future.
- The Council Chamber: A grand hall where the leaders of the goblin clans gather to discuss matters of state and make important decisions before trying to pressure the ruler into accepting them.
Language and Swear Words
Goblin language, known as "Goblish," is a complex and expressive tongue that incorporates a wide range of sounds, gestures, and facial expressions. Goblins use a variety of swear words and insults to express themselves, often with a focus on mocking or belittling their opponents. Some common goblin swear words include:
- "Kragg's teeth!" (an expression of surprise or frustration)
- "Gob's guts!" (a curse word used to express anger or disappointment)
- "Thunderspark's spark!" (a phrase used to mock or belittle someone)
- "Griffon's feathers!" (a curse word used to express disgust or revulsion)
Goblins also have a rich tradition of using rhyming insults, known as "Goblish rhymes." These rhymes are often used to mock or tease others, and can be quite creative and humorous. For example:
"Gob's got a gut, it's big and round,
He eats all day, and never gets down!"
Customs and Traditions
Goblins have a number of unique customs and traditions that reflect their love of chaos and mischief. Some examples include:
- The Goblin's Feast: A grand feast held once a year, where goblins gather to eat, drink, and make merry. The feast is often accompanied by music, dancing, and other forms of entertainment.
- The Goblin's Games: A series of competitions and challenges held throughout the year, where goblins can test their skills and compete against one another.
- The Goblin's Pranks: A tradition of playing practical jokes and pranks on one another, often with a focus on mischief and mayhem.
- The Goblin's Oaths: A system of oaths and vows that goblins use to bind themselves to one another. These oaths are often taken with a sense of humor and a willingness to bend the rules.
Social Hierarchy
Goblin society is organized into a complex hierarchy, with different clans and families holding varying levels of power and influence. The social hierarchy is as follows:
- The King: The ruler of the Goblin Kingdom, who holds absolute power and authority.
- The Clan Leaders: The leaders of the various goblin clans, who hold significant power and influence within their own clans.
- The Goblin Nobles: A class of goblins who hold high social status and are often involved in politics and diplomacy.
- The Goblin Commoners: The majority of goblins, who live and work in the kingdom and are often involved in trade, commerce, and other forms of industry.
Goblin Values
Goblins place a high value on several key principles, including:
- Chaos and Mischief: Goblins love to cause chaos and mayhem, and often see it as a form of entertainment.
- Family and Clan: Goblins place a strong emphasis on family and clan ties, and often prioritize the needs of their loved ones above all else.
- Survival and Adaptation: Goblins are highly adaptable and resourceful, and often prioritize survival and self-preservation above all else.
- Humor and Wit: Goblins love to laugh and joke, and often use humor and wit to defuse tense situations and make light of difficult circumstances.
Main Conflicts and Power Struggles:
- Thunderspark Clan vs. Blackblade Clan: The Thunderspark Clan, led by King Grelk, seeks to maintain its dominance through technological advancements and military might. The Blackblade Clan, led by Chieftess Xurk, aims to challenge the Thunderspark Clan's rule through strategic warfare and intimidation.
- Rival Clans: The Ironclaw Clan, led by Warlord Grix, and the Ashflame Clan, led by Dragon Rider Zizz, vie for influence and power within the kingdom. The Ironclaw Clan focuses on war machines and engineering, while the Ashflame Clan excels in dragon warfare.
- Economic Struggles: The Goldtooth Clan, led by Merchant Prince Zazz, controls the kingdom's trade and commerce. However, their wealth and influence create resentment among other clans, who feel they are being exploited.
- Dragon Rider Politics: The dragon riders, particularly those from the Ashflame and Thunderspark Clans, engage in a delicate dance of alliances and rivalries. This can lead to conflicts over resources, territory, and influence.