World Overview

Elyria: A World of Magic, Myth, and Majestic Majesty of Dragons

In the realm of Elyria, where the skies are painted with the vibrant hues of dawn and dusk, and the land is scarred by the remnants of a cataclysmic event known as the Shattering, dragons and their riders reign supreme. These majestic creatures, with their scales that shimmer like the stars and their wings that soar on the wind, are the embodiment of power and wisdom. They are the guardians of the land, the keepers of ancient secrets, and the companions of those who dare to venture into the unknown.

The world of Elyria is a vast and diverse tapestry, woven from the threads of magic, myth, and legend. From the snow-capped peaks of the Dragonspire Mountains to the scorching dunes of the Burnt Sea, every region is home to a unique culture, a distinct history, and a special connection to the dragons that inhabit this realm.

In the heart of the Dragonspire Mountains, the dwarves of Khazdor delve deep into the earth, uncovering secrets of the ancient world and forging mighty runes that hold the power of the dragons. Their cities are a marvel of engineering, with intricate tunnels and grand halls that echo with the whispers of the past.

In the rolling hills and verdant forests of the Elven Kingdom of Elairean, the elves weave their magic, crafting spells that dance with the essence of the land and summoning the ancient power of the dragons. Their cities are a blend of nature and architecture, with trees and vines entwining the buildings and the very fabric of reality.

In the scorching deserts of the Burnt Sea, the orc tribes roam, their caravans a testament to their nomadic lifestyle and their reverence for the dragons that soar above. They are master smiths, crafting tools and weapons that are forged in the heart of the desert and imbued with the essence of the dragons.

And in the skies above, the dragons themselves rule, their dominion unchallenged and their wisdom unmatched. They are the guardians of the balance, the keepers of the ancient knowledge, and the companions of those who seek to understand the mysteries of the world.

This is Elyria, a world of wonder, a world of magic, and a world of dragons. A world where the boundaries between reality and myth blur, and the very fabric of existence is woven from the threads of legend and legend.

Biomes and Deserts

The Burnt Sea

Serving as a physical and metaphorical scar, the Burnt Sea is a barren expanse left in the wake of the Broken One's devastation. This region is filled with ruins, caverns, and remnants of once-thriving cities and civilizations. It stands as a dangerous barrier between the kingdoms, keeping them distant from one another and isolated from collaboration or conflict without a treacherous journey. The monsters that roam the Burnt Sea, birthed from the blood of the Broken One, are both terrifying and seemingly endless, making trade routes and alliances tenuous.

Kingdoms of the World

Goblin Kingdom: Kraggath

Nestled in the rocky badlands, Kraggath is a kingdom built on cunning and invention. The goblin cities are marvels of engineering, filled with mechanical traps, hidden workshops, and towering war machines. The goblins are master alchemists and inventors, creating ingenious devices and alchemical concoctions that few others can replicate. Their war machines, while crude, are incredibly effective, making them a feared force on the battlefield.

Troll Kingdoms: The Thundering Dominions

Scattered throughout dense forests and mountainous regions, the Troll Kingdoms are a loose confederation of tribes, each led by powerful warlords. Their cities are massive fortresses built into the mountainsides, and their society is driven by strength, honor, and combat prowess. A single troll warrior is said to equal a dozen fighters of other races. Due to constant thunder and snowstorms in their lands, trolls have poor hearing but exceptional physical strength. They are frequently at odds with the elves of Elairean.

Orc Tribes: The Dragon-Revering Nomads

The orc tribes roam the Burnt Sea, living as nomads to avoid the monster hordes that haunt the region. These tribes have no permanent cities, instead living in massive caravans that serve as mobile bases. The orcs hold dragons in high reverence, and their fiercest warriors are dragon riders. Their expertise in quick and efficient smithing, especially under extreme conditions, has made them masters of crafting durable and effective tools and weapons from scarce materials.

Elven Kingdom: Elairean

Deep within the magical Great Forest lies the hidden kingdom of Elairean, where nature and magic exist in harmony. The cities are built around towering world trees, with structures seamlessly integrated into the natural landscape. The elves are masters of Free Form Magic, using the power of nature to shape their world. Though often in conflict with the trolls, the elves maintain a strong alliance with the goblins, relying on their engineering to complement elven magic.

Dwarven Kingdom: Khazdor

Beneath the towering Dragonspire Mountains lies the kingdom of Khazdor, a subterranean realm of stone, fire, and craftsmanship. The dwarves of Khazdor are renowned for their mastery of Rune Magic and their unparalleled skills in forging weapons and armor, especially when working with rare materials like dragon scale and mythril. While their weapons are the finest in the world, the dwarves have fallen behind the goblins in the engineering of delicate instruments like clocks and engines.

Human Kingdom: Valior

Valior is a prosperous human kingdom located in the heart of the Dragonspire Mountains. Its cities are grand, and its people are known for their skill in griffin riding and mastery of agriculture. With a close relationship to the dwarves, humans have learned to forge powerful magical weapons and armor, second only to the dwarves' craftsmanship. However, like the dwarves, the humans have also fallen behind in the creation of intricate devices. Constantly embroiled in skirmishes with the orc tribes and monsters from the Burnt Sea, Valior is always prepared for battle.